The Vast Bay Leaf Conspiracy
Important journalism by Kelly Conaboy: What does a bay leaf taste like? Nothing. What does a bay leaf smell like? Nothing. What does a bay leaf look like? A leaf. How does a bay leaf behave? It behaves as a leaf would, if you took a leaf from the tree outside of your apartment building […]
20 Lessons from the Game Designer of Magic: the Gathering
I would think this would be interesting to any designer, but it’s especially awesome for those of us who play / have played:
Community management + mmorpgs
A good thread by Sarah Meiβ, plus a follow up. I reallllllllll(llll)y wish it was published as a blog post somewhere though. So hard to read long things where each sentence is broken up by avatars! lines! icons! numbers! dates! ahhhhhh!
“but donβt get weighted down by the idea you have to do it all”
A nice bit of commentary from Josh Tuck on my recent workshop: Over the course of his talk, Chris casually, humorously, and re-reassuringly explained that all of that is bullshit. The tools that work for you are the right tools. The way you like to design and code is the right way. Itβs okay to […]