Archive for September, 2017

The Vast Bay Leaf Conspiracy

Wednesday, September 20th, 2017

Important journalism by Kelly Conaboy:

What does a bay leaf taste like? Nothing. What does a bay leaf smell like? Nothing. What does a bay leaf look like? A leaf. How does a bay leaf behave? It behaves as a leaf would, if you took a leaf from the tree outside of your apartment building and put it into your soup. People say, “Boil a bay leaf in some water and then taste the water if you want to know what a bay leaf tastes like.”


20 Lessons from the Game Designer of Magic: the Gathering

Sunday, September 17th, 2017

I would think this would be interesting to any designer, but it’s especially awesome for those of us who play / have played:

Community management + mmorpgs

Friday, September 1st, 2017

A good thread by Sarah Mei‏, plus a follow up.

I reallllllllll(llll)y wish it was published as a blog post somewhere though. So hard to read long things where each sentence is broken up by avatars! lines! icons! numbers! dates! ahhhhhh!

“but don’t get weighted down by the idea you have to do it all”

Friday, September 1st, 2017

A nice bit of commentary from Josh Tuck on my recent workshop:

Over the course of his talk, Chris casually, humorously, and re-reassuringly explained that all of that is bullshit. The tools that work for you are the right tools. The way you like to design and code is the right way. It’s okay to not know every single coding language. The world will not end if you use a few extra <div>s. Use a short cut to make your life easier. Or, even (gasp) use only classes in your markup! (People were genuinely shocked on that one, myself included.) It’s not about perfection. It’s about shipping.